#Dune 2000 windows 7 for free#
Karama: You may use any worthless card as if it is a Karama Card.Īdvisors: Whenever any other faction ships forces to Dune from off-planet, you may ship for free one advisor from your reserves into that same territory (instead of the Polar Sink). If you are alone in the territory, flip the advisor to a fighter.Ĭharity: You always receive CHOAM charity of 2 spice regardless of how many spice you already have. Start Of Game: After the Fremen placement (if that faction is in the game), you start with one peaceful advisor in any territory of your choice. Your forces have two sides, the spiritual, striped side (advisor) and the battle side with no stripes (fighter). In an Alliance you may Voice an ally's opponent. If your opponent can't comply with your command, they may do as they wish. Voice: You may Voice your opponent to do as you wish with respect to one of the cards they play in their Battle Plan.įor instance, to play or not play a specific weapon (poison weapon, projectile weapon or lasgun) or defense (snooper or shield), a worthless card, or a cheap hero. Spiritual Advisors: Whenever any other faction ships forces onto Dune from off-planet, you may ship 1 force for free from your reserves into the Polar Sink. You can't predict that the Spacing Guild or Fremen will win with their special victory conditions. If the faction you predicted wins (alone or as an ally, even your ally) in the turn you predicted, reveal your prediction and win alone. Place the unused prediction cards face down back in the box. Prediction: After step 1 (Positions) in the Setup Phase, you secretly predict when one other faction will win, placing a turn number card and a faction card from your prediction cards face down behind your Player Shield. You are adept in the ways of mind control. The Bene Gesserit Sisterhood, represented by Reverend Mother Gaius Helen Mohiam - ancient and inscrutable, carefully trained in psychological control and a genius at achieving her ends through the efforts of others.Īt Start: 1 force in Polar Sink and 19 forces in reserves (off-planet). If killed, the Kwisatz Haderach must be revived like any other leader.Īlive or dead, the Kwisatz Haderach has no effect on the rule governing revival of Atreides leaders. The Kwisatz Haderach can only be killed if blown up by a lasgun/shield explosion. If the leader or cheap hero is killed, the Kwisatz Haderach has no effect in the battle.Ī leader accompanied by Kwisatz Haderach cannot turn traitor. It cannot be used alone in battle, but may add its +2 strength to leaders or cheap heroes in one territory per turn. Once you have lost 7 or more forces in a battle or battles, the Kwisatz Haderach card becomes active for the rest of the game and may be used as follows: Use the Kwisatz Haderach card and counter token to secretly keep track of force losses. Kwisatz Haderach: The Kwisatz Haderach card starts out inactive and may not be used. You may assist your allies by forcing their opponent to show them one element of their Battle Plan. If you choose to ask about a weapon or defense and your opponent tells you that they are not playing that element during this battle, you may not then ask to see a different element. Movement: At the start of the Movement Phase, before anyone moves, you may look at the top card of the Spice Deck.īattle: During the Battle Phase, you may force your opponent to reveal your choice of one of the four elements they will use in their Battle Plan against you: the leader, the weapon, the defense, or the number dialed. You, and only you, may keep written records about cards. You manage these decks.īidding: During the bidding round, you may look at each Treachery Card as it comes up for purchase before any faction bids on it. Place the Treachery Deck and the Spice Deck near your player position. AtreidesĪt Start: 10 forces in Arrakeen and 10 in reserves (off-planet). The Atreides, led by the youthful Paul Atreides (Muad'Dib) - rightful heir to the planet, gifted with valiant lieutenants and a strange partial awareness of the future, but beset by more powerful and treacherous opponents. You will be one of these factions: Atreides